Hard-Life Fan Made Trailer
Thanks to our fans who made this game reach so many individuals & Wonderful work on this video, Thanks to @Turboman69 on our discord. Glad we get to share with everyone else.
2023-03-13 03:53:25 +0000 UTC View Post
Thanks to our fans who made this game reach so many individuals & Wonderful work on this video, Thanks to @Turboman69 on our discord. Glad we get to share with everyone else.
2023-03-13 03:53:25 +0000 UTC View PostHey All,
Seeing as most of you have not connected to your benefits I would like to post how to access these benefits. You are available to discuss in our #exclusivity channels of your experience with Hard-Life & The latest branches. Any issues you may have and new features that will be coming!
Below is a manual link!
2023-03-10 23:39:42 +0000 UTC
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Good morning everyone,
We have a new branch that fixes the bogus message error &
- Laser Detector now works for Miniturret & Big Turret
- Info_Player_Start in custom maps will automatically delete nearby trigger_changelevels to provide smooth gameplay (Multiplayer Only)
- Barney ammo counts fixed for Shotgun
- Barney ammo counts fixed for MP5
- Barney ammo counts fi...
Hello All,
Thank you so much for sticking with us, We released a new version on Feb 1'st almost for "Jan" but we're sticking with another release to make up for lost time.
The Code that was posted previously for this month is still valid for this release.
Here's a bit of changelog
-Entity DLight Fixes (Battery / Glowstick / Snarks...
2023-02-16 07:47:52 +0000 UTC View PostWell thank you all for being very patient . We've actually just recently placed a simple AI Director to push enemies / help the player (when needed) on the "Harder" Difficulty.
Now this is the beginning stages of what will go on in the future of Hard-Life. This is not a Left 4 Dead style AI Director. It is currently in its infant stages.
So now Hard-Life has become very random...
2023-02-03 00:12:48 +0000 UTC View PostPatrons!
I have some slightly exciting news, some not so great but 100%.
I'm moving my office to a new spot , This will cause some slight delays due to getting rid of items/furniture & so on. I still have pushed a new update for Patreon which if you have access to this picture please OPT in to the new branch in order to use the new dedicated servers.
Closed beta guys (norm...
2022-12-15 21:37:08 +0000 UTC View PostHello all,
Forgot to mention there is also a new 357 model in the game as well as these changes below.
- Hard_1a3A fixes
- Hard_1a3B fixes
- Hard_1a4g fixes
- Hard_2a 1/2a/2e fixes
- Barney now holster's his gun when not in use and idle
- Barney pulls out his gun when hearing player shots
- Barney when in ALERT Monster-State will follow significantly ...
Filtering is possible with this new entity, it will be able to remove certain classnames from moving to certain area's with a created filter. So for instance we can utilize this brush to save on ent cap's (512) on hard_1a0e.
TLDR in BOLD
- Patreon map will have dual sections now to show off new features (as video shows)
- N...
As promised we're pushing the October branch potentially tonight and will still provide a mid November update as well.
These changes include the weapon_heal (medkit) that can be utilized for the singleplayer/multiplayer aspect. (Still a WIP - Please Experiment)
The custom model system for weapons has broken unfortunately (I'm not sure when and how) - But this is som...
2022-11-01 17:26:08 +0000 UTC View PostHello - We are pushing update for the 30th for everyone - Patreon users will have an included techdemo map and medkit weapon (explained in changelog) we are creating and will continue updates on a monthly basis for Patreon users only . Other users will have to wait until a situation like this happens again where we feel the need to update closed beta. &nb...
2022-10-29 18:57:36 +0000 UTC View PostSmall sneak peek of just one simple feature that will be sure to make this season very scary.
2022-10-12 21:32:44 +0000 UTC View PostHalfway through we had a couple of audio issues but here is part 1 of the hour long interview we had with some friends.
2022-10-07 03:37:51 +0000 UTC View PostHey Patreon members!
I've added a little intro to the Hard-Life launcher. Hopefully works for all of you. If you have any bugs on your end please let me know. I feel it's a bit of a nostalgic touch. Interview Part 1 should be out soon since there was a lot of audio issues I've been attempting to get it sorted out somehow. Might just have to scrap saving the audio and push the conten...
2022-09-23 03:32:00 +0000 UTC View PostHello all,
I know you've been waiting for some fresh content. We've pushed over a whole lot of fixes and new maps. This means your old saves won't work anymore (sorry) I know... Its rough getting to the end of Hard-Life .
We have everything connected from hard_1a4k to hard_2a2c - Its a couple of maps we are working on to make better - That means the "Power U...
2022-08-15 20:15:33 +0000 UTC View PostHello Hard-Life Patrons, Small list of fixes below & the ability to add more atmospheric audio support is now implemented into Hard-Life for the August Release.
We will also be including a beta version of hard_2a1 "Power Up" (unfinished)
Added a couple of Gifs to show differences in layout and potential ideas we may stick with in power-up (Will upload more soon) . We also have multiple texture issues especially with the track textures not lining up correctly - each must be adjusted individually & having to completely remake some sections . Some parts of Half-Life trusted that no one could tell the difference of a power node...
2022-07-11 03:32:09 +0000 UTC View PostHello Patrons,
If you've opted into the patreon branch you may see this guy running around now. His activities are still being worked on so if you do run into issues, we are aware. We will be fully implementing this grunt into the game in some sections. Depending on how well we can make his activities & AI work.
If you are a patron and don't know how to do th...
2022-06-20 01:18:58 +0000 UTC View PostAs promised I'm including a password (in the #exclusivity channel on discord)
Here currently (I am working having Patreon users have a direct menu button and all)

Here (below) shows developer commentary which shows what has been adjusted / fixed and or added. It will ...
2022-06-01 05:33:08 +0000 UTC View PostWe will soon be including some test maps that are not available to anyone else for patreon users only. I will be sending each of you a message through patreon with the development branch password. This branch is optional but only patreon users will have them.
Above screens will be posted with some youtube content from noclick. These videos are available below
Seems like we may grab some attention from Valve Employees for making these moves.
Still waiting on our end & just adjusting to this early night time schedule.
:(
Hello,
If anyone is interested in sending a 960x540 image for the Hard-Life Banner on discord
Please send in discord "#exclusivity" chat.
This will be added to our pool of what we change it from. Month-to-Month
Any non-patreon-users will have to submit their own and be voted in.
2021-10-18 18:25:42 +0000 UTC View PostValve has approved our Playtest demo.
BUT... it's not out yet...
Turns out we are the first mod to use playtest features that valve has provided.
Now valve is having a rough time trying to allow us to continue our "playtest" feature.
Since we were ahead of the curve and basically immediately implemented "PlayTest" once it was released. Valve aut-approved the ne...
Hello,
It has been a very long time since we've posted on patreon but we've had our main focus on our development and I'm sure as you've seen our #closed-beta channel has been consistently moving.
We are going to be moving forward with an exclusive development branch of Hard-Life that is only accessible via branch password. This password will change every 1 to 2 months. Y...
2021-10-13 17:46:16 +0000 UTC View PostThis is a new testing phase of our Monster Roaming AI Idle code.
We have also included new aiming systems for Monsters (Not too Accurate & Not always at the head) - In a future video release.
2020-07-07 06:00:01 +0000 UTC View PostExperimental OpenGL screenspace raytrace shader[9:41 PM]I've been tuning it for awhile, the goal being something similar to the early HL concept art where images were composites between 3D, pre-rendered, and hand painted
also code changes include
agrunt arm position effects moved to actual arm posi...
2020-07-01 16:37:43 +0000 UTC View Post